It’s a noticeable one (25%) and when I have it, I can tell. When you kill an enemy, it grants you an attack speed, movement speed, and cast speed bonus. Rampage is one I have a few more points in. I have a few here – though at later gear levels, I’ve read the additional execute chance is unnecessary with all that you can find on gear. Passives – I like at least one point in each of these passives.īlood Hunger grants a 5% heal on crit (which is nice, given you crit a lot during your fully charged state) – but there’s something untold about the proc (a cooldown timer or something), which prevents you from being untouchable when charged up.Įxecutioner is primarily for dual-wielding claw berserkers, for whom execute is really, really nice. Ravage – This hits each enemy in the burst twice, which seems reasonable, but it doesn’t deal very much damage, doesn’t steal mana, and its an AOE requiring you to be close to use. It does, however, hit multiple enemies around it, so if you’re a 2-handed user who likes raze and wants some splash, this is probably a good skill for you. Also, like raze, the attack animation is fairly slow – so I personally am not using it. Rupture – Rupture was another ability that (like raze) seems really fun if you like big numbers.
I don’t view the loss of attack for the gain of howl to be enough of a gain (it is a gain, I’m sure) to be worth a skill point. Howl – the big problem I have with debuffs in general is that individual enemies just don’t live that long (I am not at level cap, so maybe this changes), so while you could place this on a big pile of enemies, or on a boss type enemy, you could also just spend more time ripping into said enemy.
Wolfstrike – Sounds cool, but the range on it is abysmally low. The reason I don’t use it – it’s slow to use, and I tend to prefer fast weapons. Using a 2-hander with Raze, you can create some seriously big numbers. Raze – This is the attack for you if you want to see big numbers. The real bonus here, though, is that it can proc mana steal – meaning that with enough, you can eviscerate indefinitely. This is especially good with claws, as they don’t normally get splash damage.
There is (last I checked) currently a bug which causes the tier bonus (which says it grants damage reduction as well) to actually cause you to take more damage.Įviscerate – Attacks all enemies in front of you. I’ll note the things I didn’t like about the other abilities for discussion purposes.īattle Rage – At least a 1-point wonder here. But here are a few bits of this tree that might make it worthwhile to look at. There wasn’t a lot in this tree I enjoyed playing with. For instance, with a single 10 mana steal socketable item, I find I have more than enough mana to keep buffs and summons up while having some left over to mess around with other abilities. Claws can have a very high attack speed, and there are a number of fun things you can do on the side while your auto-attacks are doing their work. I’ve come up with a few different ideas for types of Berserkers, but the one I play predominantly is one whose damage and survivability come mainly through normal attacks. And there’s no better class to do a write up about than the class I play most: the Berserker. But, as my previous blog on Torchlight 2 showed a high amount of interest, I thought I’d write another one speaking more to the specifics of gameplay and write somewhat of a guide on character building. #1 I have by no means played the Berserker more than many other people have.